Understand the role of a Character Artist
Character creation artists are the engines that drive the world of 3D games animation. In essence they are responsible for translating pre-production and concept art into a solid, workable 3D form for the animation team--but that barely scratches the surface of what’s involved. What is remarkable about this job is the way it combines technical precision with artistic expression, providing a unique opportunity to build the characters and creatures that ultimately define a project. Little wonder the role of character artist is often regarded as the most coveted in entertainment design.
As you complete each course, you will receive a certificate of completion for that course. In order to qualify for a course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.
Should you have any questions regarding these courses please contact registration@cgmasteracademy.com. Additionally, you only pay for the course(s) you take in a given term.
Understanding the role of a Character Artist for Film & TV
These intensive courses are designed to take students through the entire process of character creation, developing the skills required to become a character artist capable of producing work to industry standards. Along the way students will become fluent in human anatomy, familiarize themselves with professional character pipelines, and master the tools and techniques used by seasoned professionals when sculpting, modeling, and finessing the surface detail on their creations. While some of the classes emphasize character arts from a 3D games development perspective, the Character Arts track is equally valid for those eyeing a career in animation and VFX for film or television, where the scale and nature of the work typically requires larger teams of artists working in more specialized roles. For such students it provides a unique opportunity to gain a solid understanding of the entire pipeline while refining skills for their chosen specialist role, such as hard surface modeler, prop artist, texture artist, rigging artist, or creature designer.
Get a better sense of our courses.
As you complete each course you will receive a certificate of completion for that course. In order to qualify for an in course certificate of completion, students must complete at least 80% of the class assignment during the duration of the course.
WINTER
Starts
3rd week of January
Ends
2nd week of April
Registration available on
Oct 09, 2024 - Jan 27, 2025
SPRING
Starts
2nd week of April
Ends
1st week of July
Registration available on
Jan 31, 2024 - Apr 22, 2024
SUMMER
Starts
1st week of July
Ends
4th week of September
Registration available on
Apr 24, 2024 - Jul 15, 2024
FALL
Starts
4th week of September
Ends
3rd week of December
Registration available on
Jul 17, 2024 - Oct 07, 2024
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Learn from award-winning artists who've worked at top studios around the world
Hannah Kang
Character Artist
Hannah Kang works as a Digital Sculptor and Designer at Dreamworks Animation in Los Angeles, California, previously worked at Legacy Effects Studio. Hannah believes her best art makes you laugh! Your art is at its best when you know what you want it to do!
Hannah Kang graduated the Gnomon School of Visual Effects in 2014. Hannah has been delivering characters, creatures, and assets on projects like Guardians of the Galaxy Vol 2, Avengers: Infinity War, Pacific Rim 2, Underwater and many more. Legacy provides one of the industry's most diverse portfolios requiring you to work on projects styles ranging from Call of Duty, Doom, and Crash Bandicoot to Avengers, Iron Man and the Georgia Lottery's Flying Pig!!!. While Legacy tends to focus on real-world translation of costumes and character builds that are created to be worn by actors.Hannah is currently at Dreamworks Animation and has contributed to projects such as Bad Guys, Puss in Boots: The Last Wish, and Ruby Gilman: Teenage Kraken.
Hannah's personal style is often referred to as "bleedingly cute," showing a love for a feature animation style and a strong side of dorkiness--all with the aim of making viewers' first response to laugh out loud. Hannah has been teaching professional and student artists improve their portfolios for the past two years, and considers herself a student still--with a strong pursuit of continuous education. Hannah would like to someday work on children's books and create a universe of her own.
Jared Chavez
Senior Character Artist
Jared has been pursuing a love for CG characters from the moment he took his first class on Maya. He started out learning 3D at the University of New Mexico, and continued by receiving further insight by taking CGMA courses. He started out at Northrup Grumman working on VR training materials mostly focused on creating environments. In 2019 he made the move to AAA working with Turtle Rock Studios, where he currently resides as a Senior Character Artist working on the recently released title Back 4 Blood. Jared’s primary focuses are characters, creatures, and a passion for creating useful learning material to help others.
Pete Zoppi
Senior Character Artist
Pete is a Los Angeles based senior character artist with both video game and film experience. His skillset revolves around high to low poly modeling, texture painting and look development. He is currently working at Treyarch. His past work includes all of the titles Call of Duty: Black Ops franchise, James Bond: Quantum of Solace, Underworld: Evolution and Night at the Museum. His software of choice are Maya, Mudbox, Zbrush, Substance Painter, Marvelous Designer and Photoshop.
Weston Reid
Character Artist
Weston Reid is currently the Lead Character Artist for Moonshot Games. He has over 14 years of professional experience in videogame development. In those years he's worked on many types of games, with various art styles to match. That range of experience has helped mold him into the artist and game developer he is today. As a lead character artist over the last 6 years, he's learned and experienced much about what studios look for in character art. Now he wants to share some of that with you. His passion for stylized art focuses on core art principles like shape language, silhouette, value range, and color theory. His students will leverage workflows inside of Zbrush, Substance Painter, 3DCoat and more to maximize quality and efficiency. When not making art, he loves to hike, take road trips with the top down, barbeque some grub, and play videogames
Michael Pavlovich
3D Concept Artist
Michael Pavlovich graduated from Ringling College of Art and Design in 2005 with a Bachelor of Fine Arts in Computer Animation. He started at Electronic Arts creating environment art on Madden NFL and NCAA Football and then brought comic books characters to life in DC Universe Online at Sony Online Entertainment.
Clinton Crumpler
Art Director / Studio Head
Clinton is the founder, studio head and creative director of Dekogon Studios, an artist collaborative art OS studio. Formerly a senior look development artist at Microsoft Studios: The Coalition located in Vancouver, BC, working on the Gears of War franchise. He has also previously work an artist at Bethesda Game Studios Austin, KIXEYE, Army Game Studio, and various other contract projects with independent studios. Clinton’s primary focuses are art direction, environment art, shaders, and visual development. His experiences range from AAA, Indie, and mobile development. In 2016 he released a textbook with Sam's Publishing with a focus on game art development for Unreal engine.
Albert Hernandez
Lead Environment Modeler
Alberto Hernandez is a CG artist and environment modeler with over 15 years of industry experience. He earned his bachelor of science in Media Arts and Animation from the Art Institute of Los Angeles in 2004 and has been working in the industry since 2005. He started his career in the architectural visualization industry working on various projects that consisted of modeling, lighting, and rendering different projects for architectural developers such as Toll Bros, Caruso Affiliated, Hilton Hotels, and Brookfield Partners. He moved on to working for Sprite Animation as a junior environment modeler, working his way to senior modeler and generalist. While at Sprite animation he worked as a modeler for many different projects including Pac Man and the Ghostly Adventures(Disney XD), Kong King of the Apes(Netflix), Rudolph the Black Cat(Japan Feature Animation), “Snack World” feature and feature short, and prop models for Square Enix and Konami.
After spending 8 years at Sprite Animation Alberto moved on to working at Dreamworks TV as a CG generalist for The Boss Baby: Back in Business Netflix series Season 2 & 3. He also briefly worked on the Dreamworks HUB team as a CG Generalist for projects such as Jurassic World: Camp Cretaceous and Kung Fu Panda. He currently works at Netflix Animation as a Environment modeler/Designer for the upcoming Netflix Series Blue Eye Samurai slated for a 2023 release.
Alejandro Rodriguez
Principal Recruiter
Alejandro is an experienced full cycle Recruiter with demonstrated history of working in the computer games industry. He uses his hands on game development experience, in-depth AAA industry training, and holistic approach in developing and executing hiring strategies to build world class teams.
Andrew Petit
Look Development & Technical Artist
Andrew Pettit is a Look Development and Technical Artist with a background in the animation and game industry. He graduated from Brigham Young University where he received a College Student Emmy for his roles as Producer and Look Development Artist on his classes short film, Cenote. Since then he has primarily worked as a Shading and Groom Technical Director for studios like Pixar, where he helped develop characters for Elemental and Inside Out 2. He is currently a Technical Artist at Warner Bros Games, Avalanche, where he has helped develop material systems with the team that created Hogwarts Legacy. Andrew is passionate about collaborating with others to tell timeless stories.
Ashley Adams
Character Artist
Ashley Adams graduated from Sheridan College in 2015 with a BA of Animation and a strong foundation in traditional art before moving into the 3D animation industry. One of her first character driven experiences being in-studio at Arc Productions working on Disney's Elena of Avalor which led to working at Tangent on the Netflix film Next Gen. Since then she has had experience in freelance concept sculpting work for projects such as A Tale Dark and Grimm, Magic the Gathering, and is currently working with Spinmasters R&D team.
Chris Flynn
Senior 3D Lead Artist
After working across all aspects in the 3D Industry for many years, Chris now happily resides with Dekogon Studios as a Senior 3D Lead Artist. Chris has been in the 3D industry for 12 years working on films, games, vr and mobile. Initially Chris was a business major ... however, during his schooling Chris had the very fortunate opportunity to work at SquareUSA where he was introduced to the incredibly captivating 3D film and animation industry. Chris quickly pivoted his education goals and switched to studying 3D Digital Animation and Gaming. After graduating from the University of Hawaii, Chris worked as a 3D Modeler/compositor on the hit tv series "Lost". Chris then pursued mobile gaming and VR simulations in Canada. Shortly after Chris decided to join Dekogon, one of the gaming industries top outsource company. Most recently Chris won the Platinum MarCom 2020 Awards with a real-time marketing VR Tour for Eavor Solutions (Business on Camera). Some of Chris's work includes working and leading on large scale AAA titles such as Scavengers, Crayta, Werewolf the Apocalypse, Enemy on Board, Remnant 2, Sierra 7, Empire of Sin and many more!
Chris Bolwyn
Lead Groom TD
Chris is currently a grooming lead at Pixar Animation where he has helped create characters on films such as Coco, Incredibles 2, Onward and Turning Red. Prior to Pixar Chris worked at ILM, Sony ImageWorks and Laika. Chris considers Sony ImageWorks to be his second home where he worked as a groom and tailoring supervisor and helped crate many characters on films such as Surfs Up, Cloudy with a chance of meatballs, Hotel Transylvania and Angry Birds.
Chris O'Connell
Environment Modeler
Chris Patrick O’Connell is currently working at Walt Disney Animation Studios as an Environment Modeling Supervisor. He has worked on several popular movies including "Frozen" (2013), "Zootopia" (2016), “Moana”(2016), "Frozen 2" (2019), “Encanto” (2021) and “Wish” (2023). Chris started working at Walt Disney Animation Studios in 2013 and has prior experience in Film, Video Games and Post Production. He has worked for several companies including Sony Image Works, Rhythm and Hues, MPC, Image Movers Digital and Heavy Iron Studios. Throughout his career, Chris has specialized in environments and assets.
David Mooy
Senior Modeler
A longtime veteran of the industry, David began his career illustrating car accidents for the courtroom, which led to illustrating the gruesome injuries caused, which led to illustrating surgical procedures, which led to working on the VFX for dozens of fancy car commercials! This led to VFX work on a wide variety of films, ride films, TV series, and more commercials--which then led to modeling for five Disney animated features and four Disney “apps.” All of this led to his current career as a freelance consultant, modeler, and technical artist for companies working in advertising, design, VFX, games, VR, and big oil. And now all of that has led to doing one of the things he enjoys doing most: teaching.
Daniel Lins
Senior Character Artist
Originally from Brazil, Daniel is an experienced artist with over 10 years in the games industry, He Started off doing a bit of everything in some small indie studios, from illustration, to 3D art, UI art and animation, until being able to dedicate his full attention to character art. He’s worked with a wide range of styles on games like Marvel: Contest of Champions and Disney Mirrorverse. Currently he’s working on an unannounced AAA title at Unbroken studios.
Dmitrij Leppee
Lead Character Artist
Coming from a traditional drawing and graphics background as well as classical animation, Dmitrij, discovered his interest in 3D (ZBrush in particular) 9 years ago, which he pursued on his own. For the majority of his professional career he has worked as a medical illustrator, but never abandoned his love for portraying people, only transferring it to a new medium. He has worked on all kinds of projects; models for print, animation, commercials, movies and games. He currently works as a Lead Character Artist at Digital Dimension.
Ethan Dean
Shading and Grooming Artist
Ethan Dean is a Character Shading and Grooming artist at Pixar Animation Studios. In his time at Pixar he’s helped make characters on Coco, Toy Story 4, Soul, Turning Red, and Lightyear. Before Pixar, he worked as a look development artist for commercials and short films at Psyop and Moonbot. Ethan is passionate about making art with great collaborators. The best art is never done alone.
Emmanuel Marenco
3D Character Artist
Emmanuel Marenco is a skilled 3D artist with a background in the animation industry and game industry. He graduated from the Art Institute of California – Orange County in 2007 and has since gained 15+ years of experience in the field. He started his career with Super Villain Studios as a 3D Modeler with the launch of “Order Up!” for the Nintendo WII as his first professional release. From there he shifted to Nickelodeon Animation Studio as a Character Modeler, where he began his career in TV Animation.
He also worked with other big name companies like DreamWorks Animation as a Lead Character Modeler, as well as contributing his talents to a variety of shows, including "Critical Role - Vox Machina" for Amazon, "Wings of Fire" for Warner Brother Animation, and most recently "Charlie and The Chocolate Factory" for Netflix Animation as a 3D Character Designer. While at DreamWorks, Emmanuel had the opportunity to work on DreamWorks' latest feature films "The Bad Guys" and "Puss in Boots 2: The Last Wish" as a Feature Film Modeler. Every studio he has worked for has challenged him and pushed him to build a broad list of styles. He is thrilled to teach other artists how to identify good design and create models that are ready for production and will stand out in this high paced industry.
Jackie Marion
CG Design Lead
Jackie Marion is a CG Design Lead at Disney Television Animation on the show "Monsters At Work." Before working at Disney, she was an Assets Supervisor at Warner Bros Animation and a Lead Modeler and Generalist at Dreamworks Television. She has worked on a number of hit shows including "Jurassic Park: Camp Cretaceous," "Fast and the Furious: Spy Racers," and "Kung Fu Panda: Paws of Destiny,"
Jason Brown
Senior Creature Modeler
Jason Brown has worked in the vfx industry for 15 years; 12 of those years were in the film/tv industry where he specialized as a creature modeler. Jason started his career in London where he spent ten years working at MPC, The Mill and Milk-vfx before moving to Vancouver with Double Negative. After four years, he left to join the great ILM. A few highlights of his career include Creating the ghosts for GhostBusters Afterlife, Concepting Carnage's weapons for Venom 2, working on the king of monsters himself- Godzilla and winning the 2013 Broadcast TECH Young Talent Award.
Jayson Fitch
Senior Character Artist
Jayson Fitch is a Senior Character Artist living in Los Angeles, CA working for Insomniac Games. He has had the privilege to work on some of the world’s most famous heroes and villains in Marvel’s Spider-Man for the PlayStation 4, and two next-gen titles for the PlayStation 5: Marvel’s Spider-Man: Miles Morales, and Ratchet & Clank: Rift Apart.
Jon Krummel
CG Environment Artist
With over 20 years in the animation industry, Jon has worked on a wide variety of projects, including architectural visualizations , television motion graphics, commercials, feature films, shorts, and theme park rides. Jon found that working in environments is an amazing challenge. Whether it was setting up procedurals for a huge cityscape, building a vegetation library for a show, or modeling a single prop, it's all problem solving. Jon is always amazed that from a single polygonal cube, you can create an entire universe. All you need is patience and a sense of wonder. "It's like a giant puzzle that changes every day and I love it." - Jon
Liza Rhea
Environment Artist
Liza Rhea is currently a Senior CG Environment Artist at LAIKA. Prior to this she worked at Walt Disney Animation Studios and has helped create worlds for films such as Ralph Breaks the Internet, Frozen 2, Raya and the Last Dragon and Encanto. Liza also directed a short circuit film for Disney titled "The No.2 to Kettering" which is currently streaming on Disney Plus.
Born and raised in Northampton, England, she studied theatre design at the Liverpool Institute for Performing Arts (LIPA) and went on to get an MFA degree at the UCLA Animation Workshop before working for studios such as Nickelodeon, DreamWorks, Disney and LAIKA.
Martin Teichmann
Lead Environment Artist
Martin Teichmann started his environment art career in Germany 2007. He has worked at AAA Games since 2010 for Crytek on Crysis 2 and 3, Rocksteady on Batman Arkham Knight, Naughty Dog on Uncharted 4, Uncharted Lost Legacy and Last of Us Part 2 and is currently working for Blizzard on Diablo 4.
Melody Romero
Environment Modeler
Melody Romero is a CG Artist living in LA. After getting a bachelor’s in animation, she went to Gnomon and got a certificate in digital production. She went on to work at Nickelodeon Animation Studios as an environment modeler, where she worked on the Rugrats reboot and Star Trek Prodigy. She currently works at Walt Disney Animation Studios as an environment modeler on an unannounced project.
Michael Falzon
Modeller
Michael is a modeller and shot sculptor with 8 years of experience working in games, TV, and film. He has worked as a lead modeller within medical education in which his role handled deep anatomical studies, delivering accurate human assets used in surgical training for medical professionals. He is now currently working on several projects at Framestore and has worked on the award-winning ‘A Midnight Sky’ as well as ‘Tom & Jerry’.
Michele Ahn
Look Dev/Texture Artist
Michele is a Look Dev/Texture Artist based in the San Francisco Bay Area. Her work can be seen in movies, tv, and commercials such as the Star Wars Series and the Marvel Franchises. Her main focus is Look Development, but she has worked as a Character Artist and Cloth Modeler. She worked as a 3D Designer for Marvelous Designer and currently works as a Look Dev/Texture Artist at Tippett Studios.
Minyu Chang
Senior Modeler
Min-Yu Chang is currently a senior Modeler at Pixar Animation Studios since 2020 with credits include "Lightyear" (2022), "Luca"(2021). Previous to working at Pixar, Min-Yu started his career at Tippett Studio making CG animals and digital doubles for live-action films before he spent almost 15 years at DreamWorks Animation as a senior Modeler, worked on both characters and environment assets for franchise such as "Shrek", "Madagascar", "Trolls", "Kung Fu Panda", "How to train your Dragon", "The Croods" etc. Min-Yu also like to learn and write new tools to import the workflow and he is looking forward to share his production experience with young artists.
Naky Solanki
Lead Character Artist
Nakshatra a.k.a. Naky, started as freelance artist making collectibles when he was 17. Soon after, he got his first on site job at the age of 19 at Little Red Zombies where he became Character Artist for games. Today after industry experience of over 6 years he has worked on almost every title at LRZ like Sniper 3, Strange Brigade, Overkill's The Walking Dead, CONTROL, Ghost of Tsushima etc. During his professional career he also developed a taste for creating real time hair.
Today after going through several iterations, he has come up with a pipeline that yields high quality and optimal real time hair results. This has been noticed by several AAA clients among the game industry and he is working with handful of them. Using mixture of traditional and modern techniques has benefited the overall department of real time alpha card hairs. He is also working on pushing hair creation for Next-generation games!
Ryan Jewell
Lead Environment Artist
With over 10 years of experience in the game industry, Ryan Jewell brings a wealth of knowledge and expertise to the classroom. After graduating with a Bachelor's in Game Art and Design from the Art Institute of California, San Diego, he honed his skills at Sony Online Entertainment as an intern and went on to work at PlayStation Studios on iconic titles such as Uncharted 4, God of War, Marvel's Spider-Man, Death Stranding, The Last of Us Part 1, and most recently, Helldivers 2. Currently, as a Lead Environment Artist, he leads projects, trains both artists and project leads, and collaborates with vendor studios from all over the world to improve their skills. His passion for game art stems from the joy of witnessing worlds come to life, from initial concepts to immersive realities players can interact with. He is excited to share his experience and knowledge with students, helping them develop their skills and contribute to the magic of game creation.
Victor Maiorino Fernandes
Senior Character Artist
Victor is a Senior Character Artist currently working at Framestore in London. Over the past few years, he was a character artist at Method Studios in Melbourne, Australia. Thereby, he was involved in several movies and TV series like Game of Thrones, Jumanij (1+2), IT 2 and Aquaman, with a focus on digital doubles and creatures. In my free time I like to study more anatomy through drawing, watercolour and clay sculpture, a part of that I’m doing outdoor adventures.
Testimonials
AJ
Aadil
Aaron
Abigail
Abram
Adam
Adam
Agnes
Liza is great. She's very accommodating and friendly and her critiques were very constructive.
Aidan
Aimee
Aishath
Alan
Alasgar
Was a great guy overall that explained stuff clearly
Aldin
Aleksandra
Aleksandra
Aleksandra
Alessandra
Liza was fantastic! She was incredibly attentive and helpful, always going above and beyond for us. I would absolutely take another course taught by her again.
Alex
Alex Wink
Alexander
Alexandra
Alexandra
Alexandre
Alice
Alida
Alina
Allan
Allan
Allan
Allan
Allan
Allen
Alora
[Louis is] awesome. He really wanted to share all of the tips and good technices to deal with real cases of simulation tasks for production.
Alvaro
Chris was great. I'm glad he's not only close with the Clinton, but shares the same overall passion for the industry.
Alvin
Alysia
Alyssa
Alyssa
Amanda
Amber
Amber
Amy
Ana
Anders
Andre
Andrea
Andreas
Andreas
Andreas
Andreia
Andrew
Andrew
Andrew
Andrew
Andrew
Andrey
Andy
Andy Fraser
She did it perfectly. I dare to say that she very experienced with speaking in public. I'm not just glad to go through the course under her guidance, I am proud of it.
Angell
Angie
Angie
Angie
Ania
Anik
Anna
Anna
Anna
Anna
Anne
Annie
Anouk
Antonio
Antonio
Antonio
Anupama
Arash
Archer
Ariel
Armando
Armando
Aromie
Arthur
Arthur
Arthur
Ashley
Asia
Azalil
Bakari
Barbara
Barbara
Barbara
Barbbara
Adam was fantastic! He always took the time to answer my questions and help me improve my project. I truly appreciate his advice, expertise, and instruction.
Barbra
Bavanya
Ben
Ben
Ben
Ben
Benaiah
Bethnay
Beti
Beti
Bhairavi
Billy
Blair
Brad
Brandon
Brandon
Brendan
Brett
Brianna
Britny
Brittney
Britton
Britton
Bruno
Bryan
Bryan
Bryce
Bukela
Caitlin
Caitlyn
Caleb
Calvin
Camille
Camilo
Carlos
Oh, Im so happy that someone so experienced like him gave me feedback. Plus he is a great person with passion about sharing 3D modelling/ texturing tips.
Carlos
Carsen
Cassidy
Cassidy
Cat
Catarina
Catherine
Cathia
Chadwick
Chang
Charlotte
1000/10 went well beyond what was required and always showed me clearly where i made errors
Charlotte
Chris
Chris
Chris
Chris
Christen
Christian
Christian
Christian
Christine
Christoph
Christopher
Christopher
Christopher
Christopher
Claire
Cléa
Cody
Cody
Cody
Cody
Cody
Cody Hernandez
Collin
Crystal
Daina
Daniel
Daniel
Daniel
Daniel
Daniel
Daniel
Daniel
Danielle
Danny
Danny
Daria
Daria
Dave
David
David
Davin
Debbie
Dennis
Dennis
Diana
Didan
Didan
Diego
Diego
Diego
Jared is a great teacher!
Diego
Divya
Sophie was great and really helpful through the whole course. Any questions were always answered with clarity, and showing us different approaches helps develop the way of thinking required for Houdini
Dominic
Dominique
Duard
Eddie
Eduardo
Ekaterina
Elena
Elina
Elisabeth
Ellie
Elvira
I learned a lot about the Houdini FLIP (fluids) workflow, of which I knew very little about before.
Emanuele
Emiko
Emilia
Emma
Emma
Emmanuel
Eric
Eric
Eric Hug
Erik
Erin
Erol
Ethan
The instructor was great and delivered what was promised of the class. Besides this, it was great to received feedback from someone with so much experience in the industry.
Ethan
Eva
Evelyn
Fabian
Farah
Just awesome. So many tips and even if a question couldn't be answered in the live QnA -they were for sure answered in the class questions afterwards. Provided great and useful feedback. Great
explanations, nice, helpful, etc.
Felix
Feras
Florian
Flynn
Frank
Frank Heffner
Freddy
Gaia
Gary
Genevieve
Geneviève
George
George
George
Giuseppe
Giuseppe
Gosia
Gregory
Grzergorz
Guido
Gunel
Gunel
Hannah
Hasnain
Hayden
Heather
Heaven
Heiko
Henri
This course has challenged me and many different ways that I otherwise would not have been able to. Nate was excellent at explaining things in ways I've never thought before and had done so in very clear, concise manner.
Henry
Hilary
Hollie
Hugo
Ian
Ian
Ian
Ian
Ian
Ibrahim
It develops your eye and attention to detail. This is an excellent course. Walking my instructor through my grooming scene in Houdini and getting real time feedback on things was perfect, I loved that. Having your work reviewed by such a talent really made me want to push the hard work for me. I'm grateful for that because you feel always motivated.
Ignacio
Ilona
Isabella
Isabella
Itziar
Ivan
Ivy
Ivy
JD
JD
Jacek
Jacob
Jacob
Jacob
Ryan was great! always willing to entertain off the beat questions
Jacob
Jacob DeRemer
Jacqueline
Jacqueline
Jahrut
Jaikumar
Jaime Molina
Jake
Jake
James
James
James Pickard
James Pickard
James Pickard
James Rumfelt
James Tupper
James Wright
Jane S. Kim
Janneke van den Biggelaar
Jannes Lauwers
Jared
Jared Chavez
Jason
Jason
Javier
Javier
Javier
Ethan it's an awesome teacher, the way he answered all of our questions was super clear, and even if he came across a problem he doesn't know 100% he looks into it to teach us the way to solve it
Javier
Jay
Jayleen
Jaylynn
Jaylynn
Jean
Jean
Jeff
Jeff
Jeff
Jeff
Jeffery
Jenn
Jennifer
Jenny
Jenny
Jenny
Jeremy
Jerome
Jerome
Diego is awesome! He's very friendly and easy to talk to; he was always happy to answer our questions and extremely encouraging about continuing to learn and grow as artists. He provided a lot of great demos in the Q&As and always gave detailed and thoughtful answers to both specific technical questions and general career related questions. It was a truly great experience to have Diego as an instructor; his enthusiasm for his craft really comes through and his willingness to share his own career experiences and anecdotes is greatly appreciated.
Jerry
Jess
Chris is a great teacher who was always very positive and encouraging, and gave helpful feedback.
Jess
Jesse
Jessica
Josh is a very kind, patient and knowledgeable person. It’s clear that he enjoys sharing his knowledge with everyone, and he does it in a very natural way.
Jessica
Encouraged me to dive into an area that I was unfamiliar with at the start of the course.
Jesus
Joakim
Joaquin
John
John
John
John
John
John
John S.
Johnathan
Jon
Jonah
Jonah
Jonathan
Jonathan
Jonathan
Jordan
Jordi
Jose
Adam was an excellent instructor and offered very insightful critiques and alternative processes that spoke to our individual designs. Always in a thoughtful, patient, and professional manner. As an instructor for almost 20yrs, I'd say you have a winner in Adam Beardall.
Jose
Joseph
Joseph
Joseph
Josh
Joshua
Joshua
Joshua
Joshua
Joshua
Joshua
Joshua
Ashley was extremely thorough in her answers to questions and feedback advice, as well as in providing links to external resources related to the questions and feedback.
Joshua
Joshua Williams
Josiah
José
Joubert
Jozsef
Juan
Juan
Judith
Julia
Julian
Diego is awesome! super patient and encouraging.
Julie
Junard
Justin
Justin
Ka
It really helped me understand some of the intricacies about the pipeline for animated grooms. The reviews were also really helpful.
Kamran
Karim
Karina
Karolina
Karolina
Kat
Katarzyna
Kate
Kate
Kate
Katianna
Katsushi
Kayla
Kean
Keila
Kelly
Ed really showed me great techniques to make sure I got a realistic water simulation. Amazing course!
Kenneth
Kenny
Kevin
Khadeeja
Khadeeja
Khaldoun
Khaldoun
Khang
Kimberly
Kirsten
Knut
Kristen
Kuan
Kyle
Kyle
Lance
Laura
Laura
Laura
Josh really sets up a professional standard for us on how to approach real-time vfx and I am now more comfortable with going through the whole creative process of VFX in UE5.
Laura
Laurel
Lauren
Laurence
Laurent
Laurie
Lawrence
She is amazing! I'm really happy to have signed up with Ashley, her feedback was very constructive and supportive and I really appreciated that as a beginner.
Lei
Leigh
Lev
Lewis
Liberty
Lily
Lorraine
Seemed like she was very knowledgeable about the software.
Lou
Louise
Loup
Lovina
Luca
Lucas
Lucca
Lucia
Luis
Luis
Lukas
Luke
Luke Davenport
Mackenzie
Madeline
Majid
Makoto
Malin
Marcellino
Liza was an awesome instructor. She always provided good feedback.
Marco
Chris was an absolutely amazing instructor. You can tell he is a very nice guy who is passionate about what he does.
Marcus
Margareta
Maria
Marian
Marina
Mario
Mark
Mark
Mark
Martha
Martin
I love how close of a conversation you can have with him. How he seems to have a working example for nearly everything, it's really helpful to visualize if a specific question is more technical.
Martin
Martino
Mary
Massiel
Matt
Matthew
Maureen
Max
Andrew is a great instructor. I think I learned the most from his feedbacks and Q&As.
Max
Sophie made the fundamentals very clear and didn't hesitate to show/explain it again whenever it was needeed. She helped me work with a lot more attention to these fundamentals. The VEX/VOP parts were also super useful and want to dig deeper in. Thanks again to Sophie Noël !
Max
Maxime
Mayenna
Megan
Mei-li
Meihe
Meihe
Melis
Melissa
Mert
Michael
Michael
Michael
Michael
Really helped me get a better emphasis on material definition as well as gave me the confidence to do something like texture a face from scratch
Michael
Instructor was great, gave real world production examples and treated all students respectfully
Michael
Michelle
Michelle
Michka
Mickey
Mika
Mike
Mike
Minnie
Mio
Miranda
I now know how to use substance painter, texture a face, and render a scene in marmoset. Incredibly useful.
Miriam
Mitch
Mohammed
Mohsen
Molly
Molly
Molly Gilmore
Monica
Morgan
Murray
Myoungjun
Nancy
Nate is an exceptional teacher. It changed my way of taking on new projects and opened up new opportunities and horizons as a freelance artist. I cannot thank him enough for how valuable it was to take Nate's class.
Natalia
Natalie
Natalie
Nathan
Nebojsa
Neil
Neil
Nestor
Nicholas
Nick
Nick
Nicolas
Nicolas
Nicolas
Nicolas
Nicole
Nicole
Nicole
The course helped answer many questions I had coming in, both about the industry and about MAYA. I learned new ways to model things that I wouldn’t have been able to before.
Nidhi
Nienke
Nikhil
Nikolay
Nora
Odin
Okan Beyit
Okito
Olaf
Olesya
Olga
Olga
Oliver
Owen
Pablo
Pam
Parker
Parthena
Patricia
Paula
Paulina
Peter
Peter
Peter
Peter
Peter
Philip
Preston
Rachel
Radoslaw
It was great to have an instructor with such a wide background in animation as well as a concentration in one specific aspect.
Raymond
Rebecca
Rene
Rex
Ricardo
Ricardo
Ethan is a great artist and also a great instructor, he helped with every problem I had even when they were not related to groom so that was great.
Ricardo
Richard
Rick
Robert
Robin
Rodrigo
Roel
Roger
Rosana
Rosanna
Rosemary
Roxsy
Roy
Roy
Russel
Josh did an exceptionally through job of explaining each step, and explaining the purpose of each step. His feedback and willingness to see his students improve is truly inspiring.
Russel Aronchick
Ryan
Ryan
Saachi
Saem
Sahir
Sal
Sal
Salomey
Sam
Sam
Samuel
Sandra
Sandra
Sandra
Santosh
Sara
Sara
Sarah
Sarah
Sarah
Sarah
Sascha
Sawyer
Sawyer
Scott
Scott
Scott
Scott
Emiel was simply perfect. He is easy to listen to, he has a mountain of knowledge, he teaches really well, doesn't overwhelm with too much information. I would personally prefer the course to be 2 or 4 weeks longer and taught exclusively by Emiel.
Scott
Scott Gudahl
Sean
Sean
Sebastian
Serena
Sergio
Sergio
Seven
Shannon
Shaun
Shawn
Sheryl
Sheryl
Ashley is the most inspiring Zbrush mage! Her live QAs are super fun and get us hyped about trying something new in the software and in our designs! Found my love for Zbrush with her demos and feedback and hope to learn more :D
Shruti
Sian
Sian
Sian
Silvia
Simón
Sofia
Sonal
Sonja
Sonja
Stacey
Stephen
Stephen
Sterling
Stuart
Stuart
Student testimonial here
Student Name
Student testimonial here
Student Name
Sudhir
Susanna
Takahiro
Takahiro
Tam
Tami
Taylor
Taylor
Taylor
Tessera
I gained a much better understanding of the project flow for game asset creation and how UVs are handled for video games.
Thomas P
Tiffany
Tim
Tim
Timothy
Tobias
Tom
Tomer
Tommi
Travis
Travis
Travis
Tricia
Tristan
Trung
Tyler
Tyler
Tyler
Tyler
Ula
Ulina
Vaimiti
Valentina
Valerie
Vedant
Vincent Vaillancourt
Virendra
Vitaly
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Vlad Test
Magnificent transformation--strongly recommend Louis and his course to every person who wants to advance their skills.
Vu
Wesley
Westley
Wiebe
William
William
Xavier
Xaxier
Xuan
Yaara
Yann
Yue
Yusuf
Yusuf
I really enjoyed learning from Emmanuel. He was very humble and knowledgeable. I can tell he put a lot of thought and time in using our face to face time wisely by addressing as many overall issues the class was having with their projects via his demos and lectures. He also made himself available for industry based questions that are so important, yet outside of the realm of just learning how to create.
Zach
Zachary
Zachary
Zahra
Zamir
Zeth
Zeth
Zi
Zian
Zoltan
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