Understanding light for digital environments
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The students will learn how to adapt to different scenarios using Lumen and explore their favorite area of expertise within the Lighting department, covering Prop/Character Lighting, Environment and Gameplay Lighting, finally an intro to Movie Render Queue for prerendered videos for your lighting scenes. The course will provide the students with a set of different environments and assets, created by Adriano Grasso, to gain more accessibility for each student’s artistic vision.
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