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Substance Basics

Substance Basics

A 4 week course where students will learn how to use the suite of different programs to empower their texturing
cover image

Get Started in Substance

Get Started in Substance
Texturing – like modeling or sculpting, is an integral part of a 3d artists skillset. Substance is one of the most used programs in this area. It is mainly used to create materials from scratch or scan data, texture assets and build libraries of data to power your different 3d projects.

This course is aimed at teaching the Substance tools to a complete beginner. This is the course for someone who has never touched the program before. In the course we will cover how to navigate the UI and common troubleshooting tips. We will talk about equipment you are likely to need. Learn the strengths of each program individually and finally build up to a workflow for your first materials and textures maps in Substance.


Registration Now Open
Registration Period
Oct 09, 2024 - Feb 22, 2025
Course Start
Feb 17, 2025

Course Format

Standard

Skills Level

Beginner

Duration

4 weeks

Q&A

Once a week

Feedback

Individual recorded feedback

Lecture Type

Pre-recorded
Assignment
Due each week. Expect to spend 8-10 hrs/wk viewing lectures, Q&A, and time on assignments.
PREREQUISITES
Basic understanding of 3d modeling and texturing
MATERIALS
Substance Designer, Substance Painter, Substance Alchemist

The more you know, the better.

Introducing the course goal, showing the final textured Asset and breaking it down in separate tasks. Explaining why a procedural – non destructive – workflow is beneficial in game art production. Creating the first material in Substance 3D Designer – tile-able stone or plaster material.
Based of first lessons learning creating a tile-able wood material using more advanced Substance 3D Designer features.
Introducing Substance 3D Painter. Implement Substance 3D Designer materials into 3D Painter. Importing windmill obj into 3D Painter, Explain ID’s and bake maps based of obj file.
Finalizing the windmill, adding some effects like dirt based of different baked maps, paint small details into the scene, fix seams, and using projections.

Bringing out the best in talent

Lead Environment Artist
LECTURES BY Martin Teichmann
Course Start: Feb 17, 2025
Martin Teichmann started his environment art career in Germany 2007. He has worked at AAA Games since 2010 for Crytek on Crysis 2 and 3, Rocksteady on Batman Arkham Knight, Naughty Dog on Uncharted 4, Uncharted Lost Legacy and Last of Us Part 2 and is currently working for Blizzard on Diablo 4.

Instructor's Gallery

Game Art
Game Art
Game Art

PRICING SCHEDULE

Even though our courses are the most affordable for the quality of education, these finance options allow you to focus on your goals instead of the barriers that keep you from reaching them.

3x Payments

$133

2x Payments

$199.50

Full payment

$399

Winter TERM REGISTRATION Now Open
Oct 09, 2024 - Jan 27, 2025
COURSE BEGINS on Feb 17, 2025
Substance Basics

What makes this learning experience unique?

PERSONALIZED FEEDBACK

Receive personalized feedback on all assignments from the industry’s top professionals.

LIFETIME ACCESS

Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.

CERTIFICATION

Show off your Certification of Completion when you turn in 80% of course assignments.

FLEXIBLE LEARNING

Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.

Testimonials

I didn’t know a single thing about Substance Painter and Designer, now I can’t stop looking at textures around me and thinking how to recreate them in the software. The course is very comprehensive and covers a big part of the pipeline, which I really appreciated.

Daniel

[This course] definitely helped me understand how better to use the various features of Substance Designer and Substance Painter.

Travis

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