Substance for Environment Art
In the later weeks, we will delve deeper into Substance Designer learning the process of creating both pattern based and organic materials. We will tackle all aspects of material creation, first by breaking down the height map and normal before learning color and roughness textures. We will learn how to create an asset texturing pipeline in Designer before moving into prop texturing using Substance Painter, both using provided game ready assets. *Note: This is a precursor to the Advanced Substance for Environment Art course.
Course Format
Skills Level
Duration
Q&A
Feedback
Lecture Type
The more you know, the better.
STUDENT GALLERY
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Igniting your imagination
Instructor's Gallery
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GET ONE YEAR ACCESS AND TRANSFORM YOUR ARTISTIC JOURNEY
Take your CGMA learning further with CGMA+, a companion add-on featuring
over 70 new, stand-alone workshops—more than 250 hours of content you
won’t find in your core CGMA program. You’ll learn from multiple
instructors, each with a unique style, so you can see how different
artists approach the same subject in various ways. This additional
material builds on what you’re already studying, broadening your
perspective and helping you look at topics from fresh angles. It’s a
straightforward way to strengthen your studies and boost your skills.
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PRICING SCHEDULE
3x Payments
$199.67
2x Payments
$299.50
Full payment
$599
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What makes this learning experience unique?
PERSONALIZED FEEDBACK
Receive personalized feedback on all assignments from the industry’s top professionals.
LIFETIME ACCESS
Enjoy lifetime access to the spectrum of course content, including lectures, live Q&As, and feedback sessions.
CERTIFICATION
Show off your Certification of Completion when you turn in 80% of course assignments.
FLEXIBLE LEARNING
Learn anywhere, anytime, and at your own pace with flexible, online course scheduling.
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